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	<title>Comments on: Going into detail</title>
	<atom:link href="http://modhail.wordpress.com/2007/12/31/going-into-detail/feed/" rel="self" type="application/rss+xml" />
	<link>http://modhail.wordpress.com/2007/12/31/going-into-detail/</link>
	<description>keeping track of my Space Hulk 3d scenery project</description>
	<lastBuildDate>Sat, 07 Nov 2009 08:34:30 +0000</lastBuildDate>
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		<title>By: Bucho</title>
		<link>http://modhail.wordpress.com/2007/12/31/going-into-detail/#comment-14</link>
		<dc:creator>Bucho</dc:creator>
		<pubDate>Thu, 22 Jan 2009 21:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://modhail.wordpress.com/2007/12/31/going-into-detail/#comment-14</guid>
		<description>you could always simplify some of the basic barebones of the sections, and cast them so you have a quicker starting point to work from before you add levels of detail...</description>
		<content:encoded><![CDATA[<p>you could always simplify some of the basic barebones of the sections, and cast them so you have a quicker starting point to work from before you add levels of detail&#8230;</p>
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		<title>By: Nedius</title>
		<link>http://modhail.wordpress.com/2007/12/31/going-into-detail/#comment-13</link>
		<dc:creator>Nedius</dc:creator>
		<pubDate>Wed, 05 Nov 2008 17:11:41 +0000</pubDate>
		<guid isPermaLink="false">http://modhail.wordpress.com/2007/12/31/going-into-detail/#comment-13</guid>
		<description>You&#039;ve inspired me! I&#039;m beginning my own 3D space hulk project! 

I don&#039;t think it&#039;ll look as god as yours (you are a very skilled modeller and painter), but hopefully it&#039;ll capture the same atmosphere you&#039;ve created. Sometime or other, I&#039;ll generate some pics and share them!</description>
		<content:encoded><![CDATA[<p>You&#8217;ve inspired me! I&#8217;m beginning my own 3D space hulk project! </p>
<p>I don&#8217;t think it&#8217;ll look as god as yours (you are a very skilled modeller and painter), but hopefully it&#8217;ll capture the same atmosphere you&#8217;ve created. Sometime or other, I&#8217;ll generate some pics and share them!</p>
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		<title>By: modhail</title>
		<link>http://modhail.wordpress.com/2007/12/31/going-into-detail/#comment-12</link>
		<dc:creator>modhail</dc:creator>
		<pubDate>Tue, 21 Oct 2008 11:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://modhail.wordpress.com/2007/12/31/going-into-detail/#comment-12</guid>
		<description>Yup, 40mm squares.  And I made sure the walls are far enough apart to fit the new Genestealers in (They have a roughly 6 cm &quot;span&quot;)</description>
		<content:encoded><![CDATA[<p>Yup, 40mm squares.  And I made sure the walls are far enough apart to fit the new Genestealers in (They have a roughly 6 cm &#8220;span&#8221;)</p>
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		<title>By: Den</title>
		<link>http://modhail.wordpress.com/2007/12/31/going-into-detail/#comment-11</link>
		<dc:creator>Den</dc:creator>
		<pubDate>Tue, 21 Oct 2008 10:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://modhail.wordpress.com/2007/12/31/going-into-detail/#comment-11</guid>
		<description>Have you made your squares 40mm wide, to accommodate the new Terminators bases?

Best

Den</description>
		<content:encoded><![CDATA[<p>Have you made your squares 40mm wide, to accommodate the new Terminators bases?</p>
<p>Best</p>
<p>Den</p>
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	<item>
		<title>By: Bucho</title>
		<link>http://modhail.wordpress.com/2007/12/31/going-into-detail/#comment-7</link>
		<dc:creator>Bucho</dc:creator>
		<pubDate>Tue, 15 Apr 2008 23:55:09 +0000</pubDate>
		<guid isPermaLink="false">http://modhail.wordpress.com/2007/12/31/going-into-detail/#comment-7</guid>
		<description>just added the post.

If you ever get time to write up a rough step by step process I would love to see it. (even without pics)</description>
		<content:encoded><![CDATA[<p>just added the post.</p>
<p>If you ever get time to write up a rough step by step process I would love to see it. (even without pics)</p>
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	</item>
	<item>
		<title>By: modhail</title>
		<link>http://modhail.wordpress.com/2007/12/31/going-into-detail/#comment-6</link>
		<dc:creator>modhail</dc:creator>
		<pubDate>Mon, 07 Apr 2008 18:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://modhail.wordpress.com/2007/12/31/going-into-detail/#comment-6</guid>
		<description>Bucho, sure, go right ahead!</description>
		<content:encoded><![CDATA[<p>Bucho, sure, go right ahead!</p>
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	<item>
		<title>By: Bucho</title>
		<link>http://modhail.wordpress.com/2007/12/31/going-into-detail/#comment-5</link>
		<dc:creator>Bucho</dc:creator>
		<pubDate>Sun, 06 Apr 2008 14:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://modhail.wordpress.com/2007/12/31/going-into-detail/#comment-5</guid>
		<description>Hi,
Do you mind if I repost your comment as a posting (with proper author tags and a link to your blog) on my blog?

I just know it would be a handy reference for people.</description>
		<content:encoded><![CDATA[<p>Hi,<br />
Do you mind if I repost your comment as a posting (with proper author tags and a link to your blog) on my blog?</p>
<p>I just know it would be a handy reference for people.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: modhail</title>
		<link>http://modhail.wordpress.com/2007/12/31/going-into-detail/#comment-4</link>
		<dc:creator>modhail</dc:creator>
		<pubDate>Thu, 27 Mar 2008 06:50:21 +0000</pubDate>
		<guid isPermaLink="false">http://modhail.wordpress.com/2007/12/31/going-into-detail/#comment-4</guid>
		<description>Once I get building again I could try and make a guide. Step-by-step-pictures will be a bit difficult though, as I tend to build in a frenzy of inspiration and ideas. I tend to forget about the camera until I take a break from working or stop for the day...

I&#039;ll just give a few tips to get you by, until I can start working on the beast again:
-PLAN! I spent 3 months just planning what I wanted/needed, discussing how best to go about it, gathering references, collecting bits to use for scenery.
-Make sure you get your measurements straight! You don&#039;t want to end up with corridor sections that are too large or too small... Don&#039;t forget to figure for the thickness of the details you will add to the walls
-Realise things of this size and detail are long term projects, don&#039;t expect to get it all finished in one summer.  I don&#039;t expect to finish this beast before 2010...
-Don&#039;t forget this is fun, don&#039;t let it become a chore. ;-)

As to detailing:
-Get more reference material. The more you have, the more ideas you&#039;ll get. Leaf throught all Games workhop publications you have, looking at artwork and pictures of terrain. Look at industrial architecture, architecture in general, etc. Get the Aliens trilogy and look at all the set photo&#039;s. Do this all with a sketchbook at hand... 
-Learn to think in layers and simple shapes. Most detail can be made by putting several layers of material on top of each other, or by combining several simple shapes. Those large vent stack, for example, are just the caps from bottles of sportsdrinks, stuck onto PVC tubing... This is camouflaged by adding some tubes and riveted bands of mayo tube foil...
-Stock up on plastic tubing of different sizes. This projects consumes tubing like crazy! 
-Build a stockpile of odd bits and bobs. The most seemingly useless stuff can suddenly become awesome if glued into a space hulk at the right place and painted over. Take for example the vent stacks mentioned earlier. And the moulding along the top of the corridors with the massive tubes? Those are just plastic ice cream sticks...

Hmm, maybe I should have made a post out of this...</description>
		<content:encoded><![CDATA[<p>Once I get building again I could try and make a guide. Step-by-step-pictures will be a bit difficult though, as I tend to build in a frenzy of inspiration and ideas. I tend to forget about the camera until I take a break from working or stop for the day&#8230;</p>
<p>I&#8217;ll just give a few tips to get you by, until I can start working on the beast again:<br />
-PLAN! I spent 3 months just planning what I wanted/needed, discussing how best to go about it, gathering references, collecting bits to use for scenery.<br />
-Make sure you get your measurements straight! You don&#8217;t want to end up with corridor sections that are too large or too small&#8230; Don&#8217;t forget to figure for the thickness of the details you will add to the walls<br />
-Realise things of this size and detail are long term projects, don&#8217;t expect to get it all finished in one summer.  I don&#8217;t expect to finish this beast before 2010&#8230;<br />
-Don&#8217;t forget this is fun, don&#8217;t let it become a chore. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>As to detailing:<br />
-Get more reference material. The more you have, the more ideas you&#8217;ll get. Leaf throught all Games workhop publications you have, looking at artwork and pictures of terrain. Look at industrial architecture, architecture in general, etc. Get the Aliens trilogy and look at all the set photo&#8217;s. Do this all with a sketchbook at hand&#8230;<br />
-Learn to think in layers and simple shapes. Most detail can be made by putting several layers of material on top of each other, or by combining several simple shapes. Those large vent stack, for example, are just the caps from bottles of sportsdrinks, stuck onto PVC tubing&#8230; This is camouflaged by adding some tubes and riveted bands of mayo tube foil&#8230;<br />
-Stock up on plastic tubing of different sizes. This projects consumes tubing like crazy!<br />
-Build a stockpile of odd bits and bobs. The most seemingly useless stuff can suddenly become awesome if glued into a space hulk at the right place and painted over. Take for example the vent stacks mentioned earlier. And the moulding along the top of the corridors with the massive tubes? Those are just plastic ice cream sticks&#8230;</p>
<p>Hmm, maybe I should have made a post out of this&#8230;</p>
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	<item>
		<title>By: Bucho</title>
		<link>http://modhail.wordpress.com/2007/12/31/going-into-detail/#comment-3</link>
		<dc:creator>Bucho</dc:creator>
		<pubDate>Thu, 27 Mar 2008 03:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://modhail.wordpress.com/2007/12/31/going-into-detail/#comment-3</guid>
		<description>That terrain is something else!

Makes me want to get out my old copies again.

Thought about writing up a guide for us less capable in regards to building the levels of detail up?

Even just some tips for the project would be most appreciated.</description>
		<content:encoded><![CDATA[<p>That terrain is something else!</p>
<p>Makes me want to get out my old copies again.</p>
<p>Thought about writing up a guide for us less capable in regards to building the levels of detail up?</p>
<p>Even just some tips for the project would be most appreciated.</p>
]]></content:encoded>
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	<item>
		<title>By: Greg</title>
		<link>http://modhail.wordpress.com/2007/12/31/going-into-detail/#comment-2</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Sun, 06 Jan 2008 23:11:59 +0000</pubDate>
		<guid isPermaLink="false">http://modhail.wordpress.com/2007/12/31/going-into-detail/#comment-2</guid>
		<description>Very nice!  Seeing that brings back a lot of memories of playing SH a long time ago...</description>
		<content:encoded><![CDATA[<p>Very nice!  Seeing that brings back a lot of memories of playing SH a long time ago&#8230;</p>
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